Excelsior Class Starship
Category: Exploratory Cruiser

Expected Duration: 70 years Time Between Resupply: 3 years Time Between Refit: 5 years PersonnelOfficers: 115 Enlisted Crew: 450 Marines: 144 Passengers: 110 SpeedCruising Velocity: Warp 6 Maximum Velocity: Warp 8.6 Emergency Velocity: Warp 9 (for 12 hours) DimensionsLength: 467 metres Width: 185 metres Height: 100 metres Decks: 24 Auxiliary CraftShuttlebays: 3 Fighters Razor Interceptor: 4 Runabouts Danube Runabout: 2 Delta Flyer Runabout: 1 Shuttles Type 11 Shuttle: 1 Type 6 Shuttle: 4 Type 9 Shuttle: 2 Transports Wyvern Hopper Transport: 1 ArmamentDefensive Systems Ablative Armour Cloaking DevicePhasers Type IX Array: 12 Shielding Systems Auto-Modulating Shields Metaphasic ShieldingTorpedoes Burst-Fire Torpedo Launcher: 4 Photon Torpedoes: 200 Quantum Torpedoes: 160 Tri-Cobalt Devices: 12 DescriptionOne of the great successes of Starfleet, the Excelsior was, first and foremost, a failure. Transwarp had been the dream
of Federation scientists for decades, a theoretical possibility but, for all intents and purposes, a practical improbability.
That was, until the Excelsior. Built in the late 2200s, the Excelsior NX 2000 was a break from the norm in more than
just one way. Under standard operating procedures, Starfleet should have invested time and effort into testing the transwarp
technology through means other than the ship it would eventually be deployed on. Remote drones and soon to be retired starships
would have been ideal for experimental operations and, for a time, were used extensively. However, when push came to shove,
Starfleet was feeling adventurous... and desperate. Relations with the Klingons, while nowhere near as inhospitable
as during the 2260s, could not have been referred to as "friendly" by any stretch of the imagination. Indeed, each side clashed
with the other almost weekly, albeit it primarily words rather than action. Past experience, however, had proven to the Federation
the Klingon Empire's willingness to do away with words altogether in favour of combat. The fear that the Empire could soon
entrust its fate to the sword prompted an immediate response. The Excelsior was the result. At first intended as a
new heavy cruiser, a superior replacement for the long-serving Constitution Class, it was designed with equal longevity, capability
and sturdiness in mind. The transwarp factor was not an original design intention for the engineering teams but was swiftly
included in the early plans. Starfleet was told that transwarp could work; simulations proved the theory. Unfortunately, up
until then the theory could not be tested practically, as no current starship had the power generation capacity or design
characteristics - sleekness, size and strength - to satisfy the presumed minimum requirements of the new technology. In the
argument between reasoned safety and fearful urgency, the latter won out. Transwarp technology became the Excelsior's main
propulsion system. As history has shown, this technology failed, at least in the hands of the Federation. While the
Excelsior, as a starship, surpassed all requirements placed on it - weaponry, survivability, scientific capability, range
and so on - it could not break the transwarp barrier. Engineers ran its warp core beyond full power, realigned the warp coils,
adjusted the plasma injectors, increased reactant flows, but all to no avail. Indeed, irrespective of the fact that the Excelsior
could sustain power output levels far in excess of the Constitution, its transwarp engines could not even break the warp barrier.
It was just not possible. The reasons for this were only beginning to be glimpsed in the late 24th century. In its
role as the "Great Experiment", the Excelsior was an unmitigated failure. In its role as the premier starship of the late
2200s, it was unmatched. No Starfleet vessel could approach it on any level, pound for pound it cost as much in resources
to build as the Constitution - thanks to the modular engineering techniques newly revamped to deal with larger vessels - and,
on the frontlines, it was a more than competent strong fist and caring hand. The Excelsior has had such a profound and lasting
impact on Starfleet that the class currently remains in service in huge numbers, outdistancing any other heavy cruiser types
built by Starfleet at the time. Even in the late 24th century the Excelsior remains one of Starfleet's largest starships,
a trend that is only now being reversed with the introduction of relative gargantuan creations like the Excalibur, the Galaxy,
the Ambassador and even the Nebula. Starfleet has historically availed of its size by equipping it with advanced technologies,
ranging from sensors to weapons. Due to increased tensions in the early to mid 2370s, Starfleet began refitting its
Excelsior fleet with modern tactical systems. Its phasers were increased in power, as were its shields, while its torpedo
armament expanded to include the latest advancement in projectile technology, the quantum torpedo. The Excelsior carries
a wide variety of craft. As an exploratory cruiser, a type of vessel designed to be independent, flexible, tough and exploration-oriented,
it must be equipped with enough support craft to allow the ship's crew to perform their duties. As such, it carries multiple
shuttles, runabouts, a transport and - a consequence of the recent unsettled times - fighters. Deck Listing:
Deck |
Description |
1 |
Bridge, Captain's Ready Room, Briefing Room |
2 |
Junior and Senior Officers' Quarters, VIP/Guest Quarters, Holosuite 1, VIP Dining Room, Main Communications
Array |
3 |
Officers' Quarters, Officers' Mess, Holosuites 2 & 3, Upper Impulse Assembly, Main Shield Generators |
4 |
NCO Quarters, Enlisted Crew Mess, Galley, Lower Impulse Assembly, Fusion Reactors 1-4, Impulse Engines, Transporter
Room 1 |
5 |
Main Phaser and Fire Control, Auxiliary Control Room and Support, Engineering Support, Deuterium Storage, Fusion
Reactors 5-8, Impulse Engines |
6 |
Primary Life Support Systems, Primary Computer Core Control, Holodecks 1 and 2, Deuterium Feed Conduits, Deuterium
Injectors |
7 |
Cargo Bays 1 & 2, Cargo Transporters 1 & 2, Sickbay, Chief Medical Officer's Office, Primary Science
Labs, Counsellor's Office, Main Computer Cores P/S (Level 1), Deuterium Feed Conduits |
8 |
Main Computer Cores P/S (Level 2), Junior Officers and Crew Quarters, Main Lounge, Secondary Science Labs,
Deuterium Feed Conduits, Lateral Sensors |
9 |
Main Sensor Array, Interconnecting Dorsal/Intermix Shaft/Turbolifts, Armoury, Holding Cells, Chief Tactical
Officer's Office, Deuterium Feed Conduits, Secondary Sensor Array |
10 |
Brig, Transporter Room 2, Interconnecting Dorsal/Intermix Shaft/Turbolifts, Deuterium Storage |
11 |
Secondary Shuttlebay (Upper), Shuttle Maintenance 1, Cargo Bays 3-6, Cargo Transporter 3, Upper Engineering
Support Area, Machine Shop, Deuterium Storage, Nacelle Power Transfer Assembly |
12 |
Secondary Shuttlebay (Lower), Main Engineering, M/ARA Reaction Assembly, Transporter Room 3, Cargo Transporter
4, Nacelle Power Transfer Assembly, Nacelle Personnel Conduit |
13 |
Living Quarters, Primary Systems Support Compartment, Secondary Computer Core (Level 1), Emergency Batteries,
Enlisted Quarters, Secondary Communications Array |
14 |
Forward Torpedo Launchers, Torpedo Magazines, Cargo Bays 7-9, Cargo Transporter 5, Aft Tractor Emitter, Secondary
Computer Core (Level 2), Reserve Deuterium Storage |
15 |
Auxiliary Deflector Control, Aft Phaser and Torpedo Weapon Control, Aft Torpedo Launcher, Torpedo Magazine,
Antimatter Injectors, Secondary Computer Core (Level 3), Gravimetric Polaron Generators |
16 |
Maintenance Bay 1, Emergency Transporter Rooms 1 & 2, Enlisted Quarters |
17 |
Main Shuttlebay (Upper), Stellar Cartography, Enlisted Quarters, Recreation Deck/Zero-G Gymnasium, Crew Lounge |
18 |
Main Shuttlebay (Middle), Deflector Control, Main Navigational Deflector, Primary and Emergency Deflector Dish
Graviton Polarity Generators, Subspace Field Distortion Generators |
19 |
Main Shuttlebay (Lower), Shuttle Maintenance 2, Shuttle Storage, Cargo Transporter 6 Living Quarters |
20 |
Maintenance Bay 2, Living Quarters, Tertiary Multi-purpose Laboratories, Emergency Transporter Rooms 3 &
4 |
21 |
Emergency Fusion Power Generators 1 & 2, Environmental Control, Living Quarters |
22 |
Emergency Fusion Power Generators 3 & 4, Emergency Batteries, Waste Recycling, Secondary Shield Generators |
23 |
Antimatter Storage Tanks, Antimatter Fill Port, Emergency Gravimetric Polaron Generators |
24 |
Antimatter Generator, Tractor Beam Generator, Main Tractor Beam Assembly |
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